﻿package mortal.game.scene3D.ai.data
{
    import Message.Public.*;
    import mortal.game.scene3D.player.entity.*;
    import mortal.game.view.skill.*;

    public class FollowFightAIData extends AIData
    {
        public var skillInfo:SkillInfo;
        public var entitys:Array;
        public var point:SPoint;
        public var isSkillThenWalk:Boolean = false;
        public var mouseFontEntity:IEntity;

        public function FollowFightAIData()
        {
            return;
        }// end function

        override public function from(param1:AIData) : void
        {
            var _loc_2:* = param1 as FollowFightAIData;
            super.from(param1);
            this.skillInfo = _loc_2.skillInfo;
            this.entitys = [];
            if (_loc_2.entitys != null)
            {
                this.entitys = _loc_2.entitys.concat([]);
            }
            this.point = _loc_2.point;
            this.isSkillThenWalk = _loc_2.isSkillThenWalk;
            return;
        }// end function

    }
}
